Such beings know their time is coming to an end, but do all they can to squeeze out another day of existence, sometimes manipulating the lesser species of the cosmos to stymie or battle the forces and agendas of the Old Ones and Outer Gods, who will eventually grow more powerful on a scale incomprehensible to humanity. Possible Blessings Cosmic Insight: granting 1D10+2 points of Cthulhu Mythos while also reducing Sanity by 1D10+6 points. A terrible freezing cold descends on areas wherein rituals to the deity are performed, not just a lack of warmth but a chilling of the soul can be found in such places. The close proximity and psychic waves directed to the chosen one causes the person to suffer the loss of 1D10 Sanity points per day until all Sanity has gone. Hence, Azathoths influence varies in size and scope. Ossadagowah, the void beast Sanity Loss: 1D6/2D10+2 Sanity points. Aura Something damp, rotting, and foul permeates around this entity. If so, one may presume that the immense gravity and acoustic waves produced by the raging storms within the Red Spot form (at least in part) the prison holding these Lesser Old Ones. and may flying off with them., or may kick or stomp with its legs. Volume II is a similar compilation of all the known deities as adapted and published by Chaosium. Seize (mnvr): seizes and then absorbs the target on following round (killing them instantly). Happily, such events appear to have been limited and isolated, yet in the modern age, with such technological advances as wireless radio and other marvels, the reach of the Lady could be formidable and far more devastating. Interestingly, the Lakota people of North America also have a trickster-spider in Unktomi, while a number of First Nation peoples (Hopi, Cherokee, and Navajo to name some) consider Spider Grandmother to have created the world by weaving her webs. Some may be unearthed during archaeological digs. This pus-like stuff is alive and active, dealing 2D6 damage to the opponent, plus equal damage for every round thereafter where the ichor remains on the victims body. In beholding the god, one is filled with revulsion, while out of the corners of ones eyes dark and scurrying things dart just beyond recognition. Sorcerers tell of a secret spell (named the Sixth Sathlatta in the abhorrent Cthaat Aquadingen) to unlock a dream pathway to Yibb-Tstll, allowing seekers of wondrous knowledge access to the entity and thereby feed upon its great wisdom. Each day thereafter, the target should attempt a Hard POW roll, which if failed means they act on the impulse and attempt to carry out the task commanded of them (this may either be conscious or unconscious at the Keepers discretion). While scholars argue about Liliths origin prior to its arrival on this planet, the human record shows the first mention of a Lilith in Sumerian myth within the epic Gilgamesh and the Huluppu-Tree, a poem found on a tablet at Ur and believed to date back to 2,000 BCE. Powers Growth: while containment in its pocket dimension constrains the overall size Yu-mengtis can achieve (to a maximum of SIZ 600), outside, in this reality, it is theoretically possible for the Old One to grow enlarged through the consumption of living matter. Magic and the direct intervention of another Mythos entity may be the only means of reclaiming a person touched by this power. Call of Cthulhu: Malleus Monstrorum - Cthulhu Mythos Bestiary In this regard, most scholars consider this to be the last of the Old Ones to fall (be it through lack of sustenance or somehow caused by Elder magics). In the meantime, its binding appears to cause the Old One great distress, which may be another reason for its bestial and murderous behavior: lashing out at earthly life while attempting to corrupt humanity and turn it toward the ways of the Old Ones, causing humans to become free of constraint and savage at heart. malleus monstrorum 7th edition pdf. Dark dreams are likely for anyone so affected. roll 1D100 and compare the result to APP, CON, and POW). If imprisoned, the entitys wards appear to be decaying, allowing it periods of limited freedom yet also pulling it back to confinement, perhaps due to celestial alignments or some other more arcane reasoning. (swords, knives, spears, and so on) or artifacts (keys, mirrors, idols). Cthulhu. It reforms 1D6 hours later. 150 DEITIES OF THE MYTHOS SKINLESS ONE, THE with the Red Mosque in Istanbul remaining the cults seat of power. In consequence, such statuettes carry with them a history of blood and woe. Much of what has been written about Hziulquoigmnzhah suggests it has an affinity with metal, with idols and other paraphernalia associated with the deity most likely be comprised of metal. In all reports and lore, Yu-mengtis appears to exist to consume all matter. As the earth stirred beneath our feet and the temperature dropped, the darkness congregated and amassed into a swirling vortex. What canon or classification exists is a human device, fallible and unproven. The Bloody Tongue may howl once per round. If reduced to zero hit points, the Messenger of the Old One tears itself apart, with its component parts them reforming into the Bloody Tongue aspect before departing upward into the stars. Such mimicry does not usually extend to the appearance of facial emotion, although in line with the technological advances of the human race the varied manifestations of the Tick Tock Man continue to grow in complexity and subtly. For some, these two entities are the flip-sides of the same coin, ever struggling for supremacy and control. The text cautions that only those of sound mind should proceed lest they bring death into their hearts. Each night, the person dreams of the Abyss of Yhe (1 Sanity point loss), with continued proximity (3+ days) causing the dreams to increase in intensity and horror (automatic Sanity loss of 1D4 points) and requiring the person to attempt a POW roll each night while the idol remains in their possession. Combat Attacks per round: 1 per target (crushing, rending, slamming) Able to attack targets within 35 feet (9 m), using its massive clawed handed to crush, strike, rend, or grab, while its facetentacle slams and crushes. Look in Da Curated Archive for the "Nu-SR - OSR Adjacent RPG" trove. Coub is YouTube for video loops. Keith Herber: The Beast, The Faceless God, The Haunter of the Dark, and Quachil Uttaus. Coub is YouTube for video loops. The victim may attempt this roll once per round for as long as they survive the encounter, although they regain movement should Iod depart before killing them. If true, such worm-folk may be encountered wherever humanity has dealings with Shudde Mell and its minions. Powers Cause Earthquake: the earthquakes force is determined by the number of magic points invested, with 2 magic points creating a level 1 quake on the Richter scale, 4 magic points causing a level 2 quake, 6 points causing a level 3, and so on. A certain sense of tainted beauty may resonate, and of things being not what they seem; the milk appears fresh but is old and sour, the lily is gilded, and so on. While not necessarily fulling understanding their part or role in the machinations of cosmic entities, such children appear consumed with devilry and malice and may act as eyes for Eihort and a means to influence affairs in a rather base fashion. If truly incorporeal, it may possess and then transform an earthly beast (humans included), enabling it to take form to feed on the solid flesh of this planet. 10 magic points: all within 200 yards/meters must make a Sanity roll and lose 1D10/3D6 Sanity points. The fate of Kruschtya remains a source of conjecture, as when old colleagues finally decided to pay him a visit he and his work were gone, believed to have been consumed in a house fire. Seize (mnvr): opponent is held and either crushed (1D6+2D6 damage) or carried aloft and then, on a later round, dropped from a great height (1D6 damage per 10 feet/3 meters). If you add Otherwise, it may use hands, feet, or face tentacles to kick, swipe, or strike twice a round against specified targets. It reforms in 1D100+500 days. The Revelations of Glaaki makes mention of the Nemesis Star, which it purports to Cult Ghroth has a few human worshipers, mostly sorcererastrologers and those who favor the coming of the end of the world. After 4 rounds, unless wearing welding goggles or an equivalent, a character automatically suffers temporary blindness for 1D10+6 rounds (impose one penalty die as necessary to skill rolls). The search for the means and artifacts to repel this entity may prove challenging, and one that may draw the attention of worshippers intent on keeping such things secret or unknown. Ice Touch: results in the instant destruction of living flesh (see below) unless the target can make a successful Hard CON roll. From the slits between the shells came fleshy cylinders tipped with polypous appendages, while in the interior darkness was the suggestion of a horrific face. It reforms 10 hours later. Land Walk: if warranted, the avatar may leap from the water onto land and walk on its many tentacular growths that sprout from its body. Ghroth is a planet-sized, star-like entity seemingly comprised of living gas, ash, and molten iron. The two foremost limbs were raised up, revealing webbed fingers ending in long nails. Of course, while some are groomed and developed into a sort of priesthood for the Old One, others are simply nourishment Sanity Loss: 1/2D6 Sanity points. Aura Items associated with Rhan Tegoth tend to cause repulsion and harbor a certain degree of loathsomeness if touched. Its connection to Yig is either as the progeny of that Old One, perhaps resulting from a pairing with a human, or as a chosen of Yig, reborn and granted certain powers. Remember, the characters in Lovecrafts The Call of Cthulhu attempted to take on Great Cthulhu with a ship. For each week spent trying to solve the equation, there is a 1 percent (cumulative) chance that they become obsessed with the task (see following). Most in the vicinity will feel an otherworldliness overcome their senses and a frightening cold reaching into them, while harsh lights of changing colors confuse and distract. All other teammates must be careful not to damage the Monstrosity by more than 10% because you won't be able to complete the Penance. Coub is YouTube for video loops. Those outside this area see everything twisting and elongating in odd directions, while those inside see themselves being twisted and stretched, which provokes a Sanity roll (1/1D4 loss). While handwritten in English, the text is hard to read due to the wild and scrawling penmanship of its author(s). Certainly, while such human historical and cultural correspondences suggest a direct link to the Dagon and Hydra of the deep ones, the evidence is patchy and fragmented at best, and could conceivably simply be a matter of coincidence, although grains of truth are often to be found in the human record emerging from the hidden seeds of the Mythos. Do you know where i could find the new Malleus Monstrorum - Cthulhu Mythos Bestiary (the 2 books from 2020) >> Anonymous Fri Oct 30 09:50:43 2020 No. I cannot describe whether it possessed a nose, mouth, or anything one could find cognizant, so different and yet so familiar was its aspect. Requesting The Blasphemous Roster - Guilds of Infinigrad and the Machinations. These powers have been bestowed by the entity upon the cultist or follower. In all respects, Mgulelocs insatiable hunger drives it to consume and feast on anything in its presence. Hastur, he who is not to be named Sanity Loss: 1D10/1D100 Sanity points. Requires: An active subscription or a one time purchase of a Fantasy Grounds full or ultimate license and a one time purchase of the Call . A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. At certain yearly festivals, the light of the moon hits the curious convex lens and is bounced around the weird array of circling mirrors that are all mounted atop the Moon-Lens structure, with this light apparently calling forth the Keeper to accept sacrifices. Sanity Loss: 1/1D8 Sanity points. Indeed, most become ensnared and remain in Carcosa, perhaps to mutate and change, or are commanded to pledge their allegiance to the King and devote their lives to extending his domain by working to realize Carcosa on Earth. Some scholars have proposed these worm-people are the remains of the cultists who built the city, transformed through contact with the chthonians. Thus, the machinations of sorcerers, witches, and seekers of cosmic power are the most likely routes to contact or awareness of this entity. Acolytes of the Amber Elder may approach a person or person(s) with information or a warning and directing them to take some form of action (a task or so on) to either prevent or mitigate forthcoming events. (Great Old One) For it is made of many strands, twisting and curling around one another like a plants vines and roots. By presenting most things in human terms, it makes the inhuman and alien that much scarier. For the span of humanity, Yibb-Tstll appears to dwell in Earths Dreamlands, apparently upon an unknown mountain beyond the Jungle of Kled, although reports of some dreamers speak of encountering this strange entity in a hidden grove within Kled itself. Perhaps, when the time comes and the stars are right, their powers will be unshackled. My scenarios werent always as successful as Id wanted, but a few did genuinely scare some people, and those are moments I shall treasure forever! The flesh was slick with sweat and blood as it raised its arms to reveal distended hands, the palms of which possessed slit-mouths containing sharp teeth and rolling bloody tongues. While being in the living presence of the deity is likely rare, its minions are far more common, and their works are liable to cause trouble and calamity if left unchecked. Casting time: 2D10+2 minutes Cult The Vach-Viraj incantation is a rite for the banishment of Old Ones, although lore suggests it has only been fully effective against Nyogtha, and it remains unknown to what degree the rites performance would have upon another god-like entity or on lesser Mythos beings. Call of Cthulhu Keeper Decks are designed to provide in-game resources, handy references, and information. What purpose were they tasked with? Certain scholars connect this entity to Tsathoggua, Ghizguth, and Hziulquoigmnzhah as their progenitor, although such familial relationships are ultimately guesswork. Drain Light: by expending 2 magic points, Cyegha causes all light sources to go out within a 1-mile (1.6 km) area (the range may be doubled by an additional 2 magic points). Are the cats themselves fashioning Bast in their image, and humanity is simply a bystander? Those theorizing the link to the Dark Mother have claimed that these rituals brought forth Utulls-Hrher as ShubNigguraths avatar or herald. Encounters While this deity is rarely encountered, it may account for the disappearance of ships that stray too close to its resting place, or those who unwittingly cross into what it perceives as its domain. Powers Wailing: hearing this avatars maddening wail provokes a Sanity roll in addition to its appearance (1/1D6 loss). With over 250 entries to inspire countless adventures. The embrace is powerful, although the victim may attempt to wriggle free with a STR or DEX roll at Extreme difficulty. All tend to radiate a particular sense, be it a deep coldness, isolation, indifference, rage, wonder, and so on. Spider Limbs: body is transformed, possessing multiple limbs or spider-like limbs instead of human ones. physical book goes on sale to offset the PDF purchase price you have already paid. Yolanda: a tall and slender human female, with an oval face and possessing luminous gray eyes. The beings form constantly shifts and changes as the geometric pattern spins, grows, shrinks, and changes. Other names: Lilit, Night Queen, Qallit-ur, Queen of Lies. Details have been clarified or obfuscated as appropriate to the nature of the Cthulhu Mythos. Call of Cthulhu copyright 19812020 Chaosium Inc. All rights reserved. Visions may provoke Sanity rolls for witnessing horrific or alien matters and beings. According to the Necronomicon, Trunembra is chief among those whose sounds maintain the sleep of Azathoth by creating the Music of the Spheres. Mundane weapons (incl. TYPICAL PHYSICAL MANIFESTATION: YIBB-TSTLL STR 200 CON 240 SIZ 260 DEX 80 Hit Points: 50 Damage Bonus (DB): +5D6 Build: 6 Move: 0 Touch of Wisdom: the physical touch of Yibb-Tstlls tentacles causes others to change. If the hunting horrors cannot take care of the situation, the Black Pharaoh uses twin scepters (one ends in a crook and the other ends in an inverted ankh) as foci through which he casts energy blasts every other round. Reaching zero CON, the victim dies. Victims suffer 1D6 damage on the first round and then, for each round thereafter, lose 5 points of CON and APP as they are digested. Much like the Elder God Bast, Sebek appears to have been mistaken or considered to be a characterized form of Sobek, the crocodile-headed god of the Ancient Egyptian pantheon. TYPICAL PHYSICAL MANIFESTATION: VULTHOOM STR 150 CON 375 SIZ 425 Encounters DEX 40 Interplanetary explorers arriving on Mars and delving below the Red Planets surface may discover the ancient tunnels of the Aihasi, leading to the dead city of Ravormos wherein Vulthoom lies. The German edition of the book gave it its new name, and more importantly, its striking visual style. Those who see it may be consumed by madness and destruction. DEITIES BY TYPE A question mark in parentheses signifies the entity may or may not be a member of this category. Yibb-Tstll causes great debate among scholars, with differing viewpoints often at odds with one another. Powers Possession: possesses another to become a host for the Old Ones will if they fail an Extreme POW roll. Magnify Fear: costing 10 magic points, anyone within 200 yards/meters of Eihort has their specific fears magnified. Others appear to have been infiltrated by UtullsHrher cultists, who work to realign the nature and work of the cult away from deities like Shub-Niggurath toward Utulls-Hrher. Dream lore recounts a prophecy where, one day, Lilith will regain power enough to escape permanently from its Dreamland prison and travel to a place or temple between the worlds. These deal no damage whatsoever. In addition, the following authors contributed to the original work: David Conyers, Keith Herber, Kevin Ross, Chad J. Bowser, Shannon Appel, Christian von Aster, Joachim A. Hagen, Florian Hardt, Frank Heller, Peter Schott, Steffen Schutte, Michael Siefner, Jan Cristof Steines, Holger Gttmann, Wolfang Schiemichen, Ingo Ahrens, and friends. Such cults practice ritual murder and often embrace death, believing their spirits will join with Iod and be reborn in its image. The text includes a number of symbols or icons believed to be used as brands or marks worn by the Star Demons followers, and shows a twisting-circular symbol that is drawn/made by adherents to call Ossadagowah down.