Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. I honestly can't think of a single good bastard sword in Wrath. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Bladeguard: Buckler If you think I've missed a relic, or have extra information you'd like me to add, then please let me know. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Option 3 +2 enhancement bonus to intelligence. Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Option 2 +2 enhancement bonus to strength. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. It fixes a number of crushes, and issue with loot disappearance, some essential NPC being dead, and more. This bonus can stack up to +5. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. It would also make it easier to exchange one for the other using ToyBox if necessary. It's sometimes hard for me to connect relics I have created back to the original item on your list. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Guide to all the mythical quests in Pathfinder: Wrath of the Righteous Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. This weapon also has an 18-20 critical threat range. I assume they correspond to the order Ive listed the options, but not entirely sure. A successful saving throw negates the blindness and halves the damage. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Otherwise, take Delamere's Armor and Delamere's Bow for yourself. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Which is especially weird because in Kingmaker Valerie and Amiri were both bastard sword users. Updated: 08 Sep 2021 05:53 Opening is a Quest in Pathfinder: Wrath of the Righteous. Unsure if this will come out as a club or not.). The enemy also suffers -2 penalty to all saving throws until the end of combat. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. You are set! Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Things you should know before you play Pathfinder: Wrath of the Righteous Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Hey, friend! Pathfinder Wrath of the Righteous Seelah Quest Guide. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. You become immune to fire damage, but gain weakness to cold and holy damage. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Effects dont stack. Each hit any of these weapons deals additional 3d6 unholy damage. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Ring Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. A new CRPG based on the Pathfinder TTRPG and sequel to Pathfinder Kingmaker! The modified spell also becomes maximized as though using the maximize spell feat. Pathfinder: Wrath of the Righteous is the latest creation of Owlcat Games and an indirect sequel to the studio's previous work, Pathfinder: Kingmaker. PATHFINDER: WOTR - The BEST Crusade Mode RELICS in the game! In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. 20 or more HD. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. This web also deals 1d6+3 bludgeoning damage each round. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Option 2 +2, speed, can never become flat footed. Voice of the Cursed Bard Amulet Option 2 - it is increased by 50% rather than 150%. Option 2 +3, +2 morale bonus to dexterity. The game starts off with players leading a crusading army against an army of fiends, eventually finding a wardstone. On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. Instead it deals (1d6 + 1 per two caster levels) points of damage. A successful saving throw negates the blindness and halves the damage. Option 2 +2 enhancement bonus to charisma. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. There is no hard timer. This weapon also has an 18-20 critical threat range. Under its effect, all your fire spells deal additional 2d6 unholy damage. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. And a weird lack of great, long, and bastard swords. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Pathfinder Wrath of the Righteous Unique Items and Locations - yekbot.com (Not clear if both intelligence and strength both grant a damage bonus.). All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Manually download the mod archive (.zip), and install it through UMM. This weapon also has an 18-20 critical threat range. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Bardiche/Heavy Pick (both options come with same enchantments) . If an attack of opportunity was a critical hit, the enemy is staggered. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Option 2 +3, +2 morale bonus to dexterity. If you believe your item has been removed by mistake, please contact, This item is incompatible with Pathfinder: Wrath of the Righteous - Enhanced Edition. In the west room, loot Ultimate Predator; in the east room, loot Elven Notes and Belt of Incredible Dexterity +4. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Wrath of the Righteous leaves a memorable mark on the throwback-style RPG genre, with strong companion personality and turn-based combat. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. The affected creature suffers 1d4 unholy damage for each scorch. Due to the sheer amount of items, I've condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Pathfinder Wrath of the Righteous Unique Shields and Locations Option 2 +6 enhancement bonus to charisma and intelligence. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 +2, +2 scared bonus to fortitude saving throws. All Restored Crusader Relics in Pathfinder Wrath of the Righteous Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Required fields are marked *, Commentdocument.getElementById("comment").setAttribute("id","a12acad173dbdb18ec855259cd8a535c");document.getElementById("f756645e86").setAttribute("id","comment"), All Restored Crusader Relics in Pathfinder Wrath of the Righteous. Posted on October 29, 2021 July 14, 2022 By saadtariq Unique Shields List and Locations. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). . Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Some quests are time-limited and some can only be completed with certain companions. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. This effect lasts 1d3 rounds. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of . Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Pathfinder: Wrath of the Righteous Review - IGN Option 1 +2, this shortspear absorbs water from the target on each hit. 6250gp,+3, Adamantine,On kill summon demon 1x per fight. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. The Lost Relic - Pathfinder: Kingmaker Wiki Affected creature becomes more fragile, getting -2 penalty to AC. How to get ALL Storyteller Relics for some of the BEST Items in the game! Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. If an attack of opportunity was a critical hit, the enemy is staggered. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Pathfinder Wrath of the Righteous Relics Copy of Sheet1 Soulshear Glaive,+3, Adamantine,+2 daily uses of lay on hands, fervor and channel energy. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. (This one currently shows up as null when moused over in crusade mode.). Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. Option 2 +5, made of crystals and be worn by a druid. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Pathfinder Wrath of the Righteous Best Rings Below we've arranged all the Pathfinder Wrath of the Righteous Best Rings. This effect stacks up to 3 times and persists for 1d4 rounds. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Option 2 +3, radiant. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Pathfinder Wrath of the Righteous Wiki | Official P:WotR Wiki I couldnt find the source for this relic, if you know then please let me know. Option 1 +6 enhancement bonus to charisma and intelligence. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. Lets check it out. Valve Corporation. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Great guide, thank you so much for bringing light to this fantastic game. Pathfinder: Wrath of the Righteous Army Guide - SegmentNext If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. Option 2 +2 enhancement bonus to strength. You become immune to fire damage, but gain weakness to cold and holy damage. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. It is only visible to you. This web also deals 1d6+3 bludgeoning damage each round. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Option 2 These glasses are made of very thick crystal. Thanks for making it. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. The effects of multiple applications of this ability do not stack. 20d6 damage on first sneak attack per enemy anyone?). Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. . Read the full list: store.steampowered 149 56 r/Pathfinder_Kingmaker Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Pathfinder: Wrath of the Righteous Unique Items and Locations The hardest to find unique items are: Pathfinder: Wrath of the Righteous Barding Pathfinder: Wrath of the Righteous Midnight Bolt Pathfinder: Wrath of the Righteous Brazen Whip Pathfinder: Wrath of the Righteous Book of Dreams Pathfinder: Wrath of the Righteous Linds Family Chainmail If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. Option 2 You bound a part of your soul to the ring. This effect lasts 1d3 rounds. All healing spells +1 per die. Huge or Gargantuan size. Talk to Odden, Regnard and Taerill. cRPG Bro 21.6K subscribers 27K views 1 year ago Learn how to get the most powerful Crusade Relics in PF:WOTR! A new update 2.0.6k has arrived for Wrath of the Righteous on PC! Pathfinder: Wrath of the Righteous - Enhanced Edition, This item has been removed from the community because it violates Steam Community & Content Guidelines. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. Club/Flail (same affects across both weapons) Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. Option 1 +5, made of crystals and can be worn by a druid. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Let's Play Pathfinder Wrath Of The Righteous. Option 1 +2 enhancement bonus to constitution. They also gain a +2 circumstance bonus on attack rolls against this target. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Install the latest version of Unity Mod Manager (UMM), and set it up for Pathfinder: WotR. Pathfinder: Wrath Of The Righteous Best Weapons Tier List When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Pathfinder: Wrath of the Righteous Unique Items & Locations (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? You can choose one creature at a time to concentrate on a pulsating beat of its heart. Option 1 Bugged. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. This effect stacks up to 3 times and persists for 1d4 rounds. You become immune to fire damage, but gain weakness to cold and holy damage. Option 1 +6 enhancement bonus to charisma and intelligence. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. Pathfinder Wrath of the Righteous Unique Shields and Locations. You have total concealment against the outsider under this effect. Contents 1 Journal 2 Walkthrough 2.1 Find the relic that the Defaced Sisters are looking for 2.2 Learn more about the Oculus of Abaddon 2.3 Take the Oculus of Abaddon from Vordakai 2.4 Defeat Vordakai 2.5 Determine the fate of the citizens of Varnhold 2.6 Await further developments Journal " Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Name Type Desc Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. If you think we have used your content without permission, Please go to the Abuse Page to contact us and we will be taking it seriously. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Posted on October 26, 2021 May 27, 2022 By saadtariq Seelah Quest Guide. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. :: Pathfinder: Wrath of the Righteous - Enhanced Edition General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. x4 bus timetable peterborough to corby how to import functions from another python file in jupyter notebook; the string s is initially empty the following can be performed on a any number of times super singer senior season 7 all episodes; log2 fold change negative solidsquad download; curtain rod brackets ikea This item will only be visible to you, admins, and anyone marked as a creator. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Pathfinder: WotR - How to Strengthen The Crusade Army - ScreenRant I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. If an enemy has one of the these, then they will receive an extra 1d10 piercing damage and -2 penalty on all their attack rolls. Option 2 These glasses are made of very thick crystal. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. This shield also deals additional 2d8 points of holy damage to undead creatures.