Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. Remember, if Cabra hurts you, he isn't hurting your squishy friends. 1. SmiteGuru 2014-23. This can only occur once every 15 seconds. Would you like to let the author know their guide helped you and leave them a message? Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. ( Browse Jormungandr pro builds, top builds and guides. There isn't much to the mirror match, if you play better, you will win. Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. Her cripple really doesn't hurt you, her long range life sap thingy is annoying but not life threatening. [god] => Array [god] => Array You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. [url] => khepri Learn Jormungandr's skills, stats and more. This can only occur once every 15 seconds. PASSIVE - Enemy Gods that you hit have their healing taken reduced by 15% for 5s. You definitely out damage him, and I would say that your wave clear is superior. ( There is no reason anyone should miss a chain on someone as big as Jorm. [notes] => He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). Array [scoreVal] => 3 PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. ) Jormungandrs Basic Attacks do not proc item hit effects. ( [god] => Array Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. You can be reasonably aggressive in this matchup provided your ADC allows for it. Your biggest advantage in this matchup, Ares can't ult you. ( He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. Most of the time the combo doesn't hurt and you are a giant meaty hitbox for the enemy team to chase and kill for the next 15 seconds. This effect cannot trigger more than once every 110s. ) [god_id] => 33 ) this can only occur once every 45 seconds. So, I suggest you should use Ymir damage (solo), support. 1. Array The Smite game packs you more than 100 playable units that are ranked based on overall performance and base stats. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). Please keep this in mind while reading. ) ( [god_id] => 23 Jormungandr & Gilded Arrow Buff! 1, His Silence Counters Your Second and 3 Ability, Array [god] => Array You may still move. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. [god_id] => 90 [god] => Array ( Cooldown - 170s. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. [url] => anubis AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25. Can be upgraded at level 20. Among these days of judgement, none are eclipsed in their scale of horror and destruction foretold of more than Ragnarok, the prophesied disaster of the Norse pantheon. Array ) Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. The extra movement and attacks speed help as well. [god_id] => 93 Smite Arena Jormungandr Season 8 Damage Build | Awesome Damage Build with High CC Protection!!! The final item should generally be situational. Focussing the Geb will not accomplish much, cause thats what the Geb wants. Smite is an online battleground between mythical gods. Great ganking and surprises with high damage quick escape. Glowing Emerald -> Emerald Mail -> Gauntlet of Thebes. This guide has not yet been updated for the current season. You cannot fight most Bacchus late game if you are alone, he will out damage you. Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. [url] => terra Smite: BRUISER/ DAMAGE Jormungandr Build - THIS BUILD IS GOD TIER! ( ( SMITEFire is the place to find the perfect build guide to take your game to the next level. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Smite characters that will push you straight toward triumph include Freya, Arachne, Nemesis, Amaterasu, Cupid, Ratatoskr, Bakasura, Heimdallr, and Jing Wei. ( Cooldown - 130s. You can be reasonably aggressive in this matchup provided your ADC allows for it. This field damages and slows Enemies inside of it every second. [display_name] => Aphrodite Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set. Mystical Earring -> Rose Spike Earrings -> Manticores Spikes. He won't kill you but he will make your life hell in lane. Jorm thrives as a front line bruiser character. Breastplate-> Silver Breastplate -> Breastplate of Valor, Magic Focus -> Enchanted Spear -> Spear of the Magus. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. ) Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Vote received! 1. Array Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Let me be clear, this is Herc support. Your biggest advantage in this is full on immunity to his ult, which you should use to your advantage by blocking his trip to nippleheim whenever you can. Heimdallr can, and probably will hurt you with his auto's. First off, Skadi just hurts. Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. As a side note, unlike most tanks, Jormungandr cannot jump into a Baron's ult to absorb it for his teamate like most supports. ( [scoreVal] => 2 Always try buy items with cooldown, if you dont take cooldown you dont do nothing XD. [god] => Array This item can not be used if you have taken or dealt damage in the last 3s. Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. She can't proc your passive, but she may not have to. I'd be happy to share a damage build I've been working on if you'd like. [scoreVal] => 4 ( He is not a Khepri or Aphro who sits by his team, Jorm is an in your face kind of god. Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. [god_id] => 110 His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. If you get frozen, it will hurt. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. Strong and Fast Basic attack damage. [god_id] => 87 Learn more about Jormungandrs abilities, Items, Relics. [display_name] => Apollo Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. Always you can, buy the attackers blessing, if you cant, buy the warrior blessing. This matchup is as dead even as is possible. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. [url] => apollo The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. You can see the most recently updated guides on the browse guides page. - Jorm's 2 allows his breath weapon to work at max ticks for longer if he's near one of his mist pools. After teleporting you gain slow immunity, 20% Movement Speed and 40 Protections for 10s. [scoreVal] => 3 If you are alone you only gain 40 Physical and Magical Protections. First off, lets just be clear here he does hurt early and late game, but so do you. Jormungandr build Solo If you like Jormungandr Solo, you can refer this way. [notes] => There isn't much to the mirror match, if you play better, you will win. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. AURA - You gain 6 GP5 if you have the lowest gold on your team. Her cripple really doesn't hurt you, her long range life sap thingy is annoying but not life threatening. [scoreVal] => 4 ) If you two are alone in lane, you might be able to win a boxing match. [display_name] => Cabrakan 1. The most obvious example would be switching Breastplate for Contagion if fighting a healer like Aphro or Baron. Array [god_id] => 35 If this happens, you are dead, just give up and be ready to buy items. ( [url] => skadi ) ( [notes] => Ouch, just ouch. Instead, he gets Dazed, a fading, non-cleansable slow that increases the damage he takes for the duration. This effect can only occur once every 8s. - Jorm's 3 has a sonar effect in a fixed radius while he's underground. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. You can see the most recently updated guides on the browse guides page. Array Jormungandr | Season 9 | A Snazzy Build Concept, Ragnarok is here (Jormungandr Guardian Build). Funnily enough, Ares really is the best and the worst matchup simultaneously. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. Copyright 2019 SMITEFire | All Rights Reserved. ) When the shield is broken or expires, Allied Gods gain a new buff providing 15% Damage Mitigation and 20% Movement Speed for 3s. Ymir is a guardian God has high health, good survivability, high sustain and strong late game when full items. The game treats Jorm like he doesn't have a basic attack, so items like the rings and stone of Fal will never trigger. [god] => Array You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. Subsequent hits on the same target do half the bonus damage for the next 3s. If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. Yemoja really can't compete with the damage you can put out if you play him right. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. [god] => Array If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. But to top it all off, her ice slick thingy procs Jorm's passive. [display_name] => Kuzenbo On Conquest, damage Jorm and a warrior on duos can be a terrible threat if you both know what you're doing and you communicate (which is why I suggest duo queueing). . Like a lot of hard matchups, this one is down to your partner in lane. The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. For each stack of Wisdom you have, your abilities deal 0.14% of your Max Mana as True Damage to enemy gods. Smite is an online battleground between mythical gods. The two of you are fairly even in terms of damage output early game, and he cannot ult you. Array She will win any prolonged fight, so try and be aggressive. Both of you do good damage, and this matchup really comes down to your ADC and coordination. Taking damage from Enemy gods breaks Stealth. This author would like to receive feedback. you wanna get the items before the speed bot,make a decision between Shoes of magi Or Shoes of focus,After selling boots for speed bot and selling hunters blessing id recommend the 3 next items after speed bot,also go what ever consumables you'd like they their not relevant to the build besides potion of power and elixer of power,you could chose between the three relics or go the way you want just enjoy the build, Tap each threat level to view Jormungandrs threats, His Wrap Can Counter your Second ability passive, Array ) Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. The initial countdown will not start until you leave the fountain. This effect lasts for 7s and can only occur once every 15s. This cannot exceed 35% of your Max HP. But to top it all off, her ice slick thingy procs Jorm's passive. [god] => Array PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 1 * your level for 5s. ( [display_name] => Cthulhu [god_id] => 3 Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Using this item allows you to teleport to any allied structure or ward while Rooted in place. Array If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. Geb out tanks you, no contest. If you like Jormungandr tank, you can refer this way. SMITEFire is the place to find the perfect build guide to take your game to the next level. His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. [display_name] => Artio At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Jormungandr submerges into the ground turning invisible as he searches for prey. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. [god] => Array Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. [god] => Array If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. SMITEFire is the place to find the perfect build guide to take your game to the next level. Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. - YouTube This game was super fun and it got intense towards the end! PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. Excellent Mobility with Path of Flames. Array Late game, a good Khepri ult will win a team fight, and early game, a Khepri Abduct (his 1) will proc your passive and possibly spell your death if you arn't careful. PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. Array If you kill an enemy god you gain 3 stacks and 21 gold immediately. ( [god_id] => 12 [scoreVal] => 2 [scoreVal] => 1 ) You definitely out damage him, and I would say that your wave clear is superior. ) ) You can support us ad-free for less than $1 a month! ( Please consider supporting us by whitelisting us in your ad blocker! Would you like to let the author know their guide helped you and leave them a message? 1. [url] => athena ( GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Immune to hard displacement. [display_name] => Hades [god] => Array Tap each threat level to view Jormungandrs threats. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Yemoja really can't compete with the damage you can put out if you play him right. [scoreVal] => 3 SMITEFire is the place to find the perfect build guide to take your game to the next level. AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second. The issue here is that he provides a lot of support to his team, more than you. 3,485 views Feb 7, 2021 59 Dislike Share Garza Gaming Channel 4.13K subscribers This. Q.) . Does this work? ) Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. Join the leading SMITE community.Create and share God Guides and Builds. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. [notes] => Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. You will find builds for arena, joust, and conquest. ( SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Save my name, email, and website in this browser for the next time I comment. Cooldown - 110s. When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. Jorm is still my favorite Smite god, and if I had to pick a main, it would be him. This consumable heals 125 Health and 75 Mana over 25 seconds. 1. Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health. Range of 16/20/20+AoE Protection Physical: 21 (+3.2) Magical: 30 (+0.9) Regen HP5: 8 (+0.8) MP5: 4.6 (+0.42) Kukulkan Stats Health: 380 (+75) Mana: 265 (+45) Speed: 360 (+0) Range: 55 (+0) Attack/Sec: 0.87 (+0.91%) Basic Attack Damage: 34 (+ 1.45) The Solution I think Jormungandr needs more versatility in his kit. Bastet: Amazing ability damage. Any Attack speed past base speeds up the recharge rate of Jormungandr's Basic Attack. Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. Ult to escape/ regroup with teammates in need. Jorm can easily get kills himself however! So, I suggest you should use Jormungandr solo, tank. I'll use this section to talk about general things which others might find useful or interesting: ) ) [url] => anhur Yes, a good solo Guardian must have a balance between pwr and HP-defs, so i really need a suggest for a full broken solo build for him which balances the things! ( As for credentials, I have almost 2000 worshippers on Jorm (which isn't a lot for some people, but is quite a lot for me) and like all game modes equally (except random god modes, I despise random god modes). Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. [god_id] => 6 Instead, he gets Dazed. per tick with his autos if you have damage buff,fire giant, evolved blink and frenzy! [display_name] => Xing Tian Passive When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. Starting Build Finished Build Against Squishies LUL's Build Core -Finished Leveling Skills Section Skill Leveling 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Would you like to let the author know their guide helped you and leave them a message? Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. Provided you put in early aggression, he won't be a problem. Please verify that you are not a bot to cast your vote. Stacks provide 1 physical and magical protection. This relic has 2 charges. But if you love Jorm, and just want to have a bit of fun, go for it. When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. [notes] => Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Can be upgraded at level 20. (Which is neat and an impressive display of voice acting skill since the two voices are so different) ) Data provided by Hi-Rez Studios. [url] => cthulhu ) Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Remember, if Cabra hurts you, he isn't hurting your squishy friends. 103. ) Extra damage after the first instance is halved. Subsequent hits on the same target do half the bonus damage for the next 3s. - Jorm's breath attack doesn't proc anything, so don't try and use it that way. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. [display_name] => Bacchus See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. ( The end times. Both of you do good damage, and this matchup really comes down to your ADC and coordination. [notes] => If you get frozen, it will hurt. [god] => Array ( 1. [scoreVal] => 3 His bugle blast with proc your passive if he's right next to you. ) 1. At 75 stacks this item Evolves, gaining 10 Magical Penetration and 3% extra Mana to Power conversion. [god_id] => 48 Ymir build Season 10. Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around. [god_id] => 52 This field damages and slows Enemies inside of it every second. Essentially, this matchup will be won by whichever ADC is able to stay in lane. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. ( [display_name] => Khepri Smite God: Jormungandr Build Guide Discussion 2 More Guides Tap an item or ability icon for detailed info Jormungandr Build Start (Against Physical) Warrior's Blessing Imperial Helmet Healing Potion 2 Multi Potion 2 Teleport Fragment Start (safe) Warrior's Blessing Chalice of Healing Healing Potion Teleport Fragment Core Build Dynasty Plate Helm Cooldown - 120s. PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). A.) If you want, there is crit below. If she's paired with someone like Xing Tian, you will die. a lot. [url] => bacchus He's obnoxious and you really can't do anything to pressure him. Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. [notes] => This is a provisionally easy ranking. [display_name] => Baron Samedi ( You can support us ad-free for less than $1 a month! Understand of Jormungandr. It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. She will hurt you, same as she would hurt any tank. This is the best start for Jorm jungle I recommend starting a camp with your autos before using your two on it. A few notes for the different options. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. Extra damage after the first instance is halved. ( First off, lets just be clear here he does hurt early and late game, but so do you. (Ex: the enemy has 2 mages, so I get void stone) Jorm is an offensive guardian who starts the team fights, so I feel that peel doesn't always work for him since he's always separate from the team. !Team Web Site: https://GarzaGaming.comGGC Video Library: https://www.y. [notes] => Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. [display_name] => Cerberus ( 1. Please keep this in mind while reading. [url] => ganesha Today we played as Jormungandr and built him. [scoreVal] => 4 The immediate power and defense also really helps a big tank like Jormm. His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. If you secure the killing blow on that target you gain 3 bonus gold and 25% attack speed for 8s, and restore 30 Mana. ( 1. Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be.