I say theoretically because theaction economy does come into play here. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. First of all, it requires you to not be using your whip to restrain a creature. Rocking and rolling with Ragnar and Rollo. Thorny Ki. Thanks! Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. Want a Rogue with a pirate theme that has a bird on the shoulder? Weapon feats are nice but I would rather prefare some weapon properties over feats for anything. It may not display this or other websites correctly. Oh I just had a great idea. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. Those are strength based maneuvers. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. It would be neat to play around with the disarming attack feature in the whip master feat too. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. bugbear Gloom Stalker ranger with duelist as the weapon style. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. Is this homebrew Whip Specialist Fighting Style balanced? Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. 9 NEW Weapon Feats for 5th Edition Dungeons & Dragons Duration: Instantaneous. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. What is a Finesse Weapon in D&D 5e? - FandomSpot I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. Whip Master, Variant (5e Feat) - D&D Wiki So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. DnD 5e - Spellcasting Feats Breakdown | RPGBOT I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. I would have thought the Swashbuckler pretty much covers duelling! When using a whip you can make it crack at will. Why Arent There More Bonus Action Cantrips. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. Dont be giving me none of your house rules. That was the intention. The target may choose to fail this check. Whip - Equipment - D&D Beyond Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. I mean, its canon, I couldnt resist. Prerequisite: Weapon Focus (whip), base attack bonus +2.. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. Thorn Whip 5E - Full Guide - The Dungeon Rats Snap up this epic adventure on the DMs Guild for just $10. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Shadow Whip. Name Ability Prerequisite. Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). However, its actually a bit worse than a dagger since you can throw one 20/60 ft. forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Beastmasters Daughter D&D 5e Module Review. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. When wielding a whip, you can attempt to grab another creature using your whip. Charger 8. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. Otherwise, it's competing against Slasher and imo falls a little short. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. It only takes a minute to sign up. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. Prerequisites: Wisdom 13 or Higher. . Disarm / Push / Pull / Bind / Damage must be stated. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. Hexadin should be fun, but a straight rogue would also be fun. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. Thrust, parry, riposte, repeat every rapier fight ever! The Charger Feat: How to Use This Underrated Feat Correctly If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! That goes double for any new whips since Im sure I missed out on creating a few iconic ones. You know who loves finesse weapons? Can the wielder still use the whip to deal damage? After that I am not sure. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Whips are practically made for rogues. It wasn't the intention. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. Hey Duncan! I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. Message PHB: Too situational. Thrown Weapon Master - ThinkDM Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. Only dealing 1d4 damage in exchange for those properties is fair. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. *Plus Blinding Strike and Disabling Strike from this list. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. Whip Mastery Feat : r/UnearthedArcana - reddit I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? DnD Druid 5e class guide - Druid circles, spells, and builds New weapon properties are not for everyone, it seems! My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Thanks for the comment. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Divine Strike using a whip would be fun. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. Thanks for the feedback! -Trip: Succeeds, target must Dex Save or be Prone Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. You regain your expended superiority dice when you finish a short or long rest. -Trip: Succeeds, target must Dex Save or be Prone One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). @jgn A campaign where one of my players wants to use a whip all the time. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Optimized Feat Guide for D&D 5E - Tabletop Builds Mending PHB: Too situational. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. You will be also able to sort the list as you want. Seriously, this thing is ridiculous. Press question mark to learn the rest of the keyboard shortcuts. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. PDF UA Feats JC - Wizards of the Coast Tags: Damage Control Combat Basic Rules I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? JavaScript is disabled. If you succeed, you either knock the target prone or pull it 5 feet toward from you. The whip extends your OA range which makes you a better defender. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. Tools. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. Im thinking about adding the Reach property to this feat now that you suggest it! Same goes for Great Weapon Master. You regain your expended superiority dice when you finish a short or long rest. Sentinel feat can stop someone 10 feet away. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. dnd 5e - How does Polearm Master interact with Quarterstaff and Whip Frontpage - DND 5th Edition We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. STR-based Bear Totem with Sentinel, presumably? It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. Feats 5e Dungeons & Dragons - DnD 5e - AideDD Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. If you have any balance suggestions please feel free to share them! Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. I may well come and finish the job over time. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. Feats. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. I don't love the acrobatics check to shove or pull. Ghost Rider can even magically extend the length of the chain. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. I have fighter rogue char and after reading this post I must have whip. As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. Thanks for the feedback! Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. You are a dangerous opponent while weilding polearms. If so the language needs to specify that. This opens up the possibility of a Dexterity-based grappler. Look out multiverse. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. D&D 5e: Spell Sniper Guide - Gaming - MOW *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. Top 10 Fighter Feats for 5E 10. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. Disarming Attack? This makes it un-desirable for any class that gets Extra Attack. All bullets stacks. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. Along with a mental stat boost, this feat grants a character telepathy with any visible creature within 60ft. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. How can we prove that the supernatural or paranormal doesn't exist? -Disarm: Succeeds, player retrieves item He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: Every class has access to a Feat called Magic Initiate. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Where the Chef feat really stands out are the last two benefits. Simply granting it as a bonus action is fairly strong already, imo. It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. You gain the following benefits: You become proficient in whips, if you are not already. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. rev2023.3.3.43278. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. Please enable JavaScript to get the best experience from this site. Casting Time: 1 action. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Each foot you swing costs one foot of movement. You can use a bonus action to enter a defensive stance until the start of your next turn. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. This is powerful but not broken. When you use a whip, its damage die changes from d4 to d6. Plus one superiority die alone is a bit underwhelming. Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. What is the correct way to screw wall and ceiling drywalls? It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. I'm not quite sure I'm answering your question though. How do Contests and Saving Throws interact? Can you please clarify? Homebrew for Whips in D&D 5e - Dungeon Solvers I couldnt recommend this guide enough.. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Thanks.
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